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Cellular Automata Playground

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Devlog

  • Now with Multithreading!
    December 17, 2025 by jprodgers
    This took a while to get working well, and then it took me a while to figure out that I needed to check a couple of boxes on export and upload to itch to allow for threads. Regardless, it’s signific... Continue reading
  • Toggle drawing, fixed Sandpile, hover over tips, and optimizations.
    December 17, 2025 by jprodgers
    There are a ton of updates this go round, so I’ll try to keep this brief. Long story short, there were lots of little updates, and some not so little updates. I’ll tackle them easiest to most diff... Continue reading
  • Drawing, erasing, and grid lines!
    December 14, 2025 by jprodgers
    I’ve added quite a few things on this update, though it looks largely the same when you start it up. First up is the new grid lines. They are off by default, but they work even down to 1px, though y... Continue reading
  • Sandpile update
    December 13, 2025 by jprodgers
    I've added the sandpile simulation, where you pile sand in the center, and it "falls" down. It makes for some great watching while it runs, as it's a very beautiful automata. I also fixed the export b... Continue reading
  • Initial Release
    December 13, 2025 by jprodgers
    This is an initial release of a project I've been kicking around for a while. If it gets any kind of support I'll think about building it out a bit more. Largely this was me practicing with Godot and... Continue reading
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